txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------

moving_icon_start
	
	cameraOffset  z -0.1 y -0.02 x -0.02

moving_icon_end

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------

Ability "Prowler42Swing"
Ability "TechnoAccessAbility"
Ability "Wall_Jump"
Ability "AtlasTrackingBlackPanther"
Ability "MiniFigClimbing"
Ability "Twirl"
Ability "Dash_Attack"
Ability "Atlas_Dig"
ability "CombatDeflect"
ability "Type_Agility"
ability "Type_Claws"
Ability "spider_sense"
Ability "DangerSenseBlackPanther"
Ability "KidColtExplosionAttack"
Ability "VibraniumHearts"
Ability "CanUseVineCutLEGO"
Ability "AttackStreaks_Hawkeye"
Ability "KidColt_LungeAnim"

moving_icon_start
	cameraOffset x -0.02
moving_icon_end

Ability "AudioReactionDataBlackPanther"
Ability "AudioReactionDataMordoVOX"
Ability "WakandaM_RoyalVO"

Ability "CharInstToTextureIdleAnimOverrideAbility" ( Idle1Anim = "CharacterCard_Idle", Idle2Anim = "CharacterCard_Idle2", Idle3Anim = "CharacterCard_Idle", Idle4Anim = "CharacterCard_Idle" )
Ability "CharacterCardCharHeightAbility" ( OffsetX = 0.0, OffsetY = 0.0, OffsetZ = -0.020000, CharHeight = 0.39, ZoomMultiplier = 1.1 )
Ability "AddMaskWhenUnderWater"
//------------------------------------------------------------------------
// Character Attributes
//------------------------------------------------------------------------
ability "ATTRIBUTE_TARGET"

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "Prowler_Glove_Left" always_got held
default_item "Prowler_Glove_Right" always_got held
default_item "GravityBomb" always_got away
//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
bolt_type "BlackPantherCW_Bolt"
has_whip tex="21_DareDevilRope"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------
vfxlevel_override "VFX_Hawkeye"
vfxlevel_override "VFX_BlackPanther" EXTRA_SLOT1
vfxlevel_override "VFX_WebSwing" EXTRA_SLOT2

